Tracking

Rare · Power

Effectively doubles attack damage against Weak enemies and stacks explosively with Silent's abundant Weak and Shiv scaling; he argues it needs a major nerf.

Untapped

Tools of the Trade

Rare · Power

Much stronger with Sly in the game: it effectively plays Prepared every turn and belongs in virtually every deck, though it appreciates an upgrade.

Untapped

Leg Sweep

Uncommon · Skill

Silent wants one or two copies in almost every deck; Weak is extremely strong, and Leg Sweep remains valuable even alongside an upgraded Neutralize.

Untapped

Expose

Uncommon · Skill

A spectacular answer to current late-game problems: it strips Artifact and supplies Vulnerable so Silent's fast Shiv damage can end Aeonglass quickly.

Untapped

Leading Strike

Common · Attack

An almost automatic common that supplies reliable Shiv access and immediately enables Accuracy and Phantom Blades; he often takes two or three.

Untapped

Phantom Blades

Uncommon · Power

One of the Shiv damage Powers that gained value in the new macro, helping turn common Shiv generation into a fast late-game solution.

Untapped

Noxious Fumes

Uncommon · Power

Still a strong AoE and Artifact solution, but slower Poison damage has fallen behind Phantom Blades and Accuracy in the Aeonglass-focused macro.

Untapped

The Hunt

Rare · Attack

Often unnecessary, but improves as an evaluation the more he plays it because seeing additional Silent card rewards is intrinsically valuable.

Untapped

Suppress

Ancient · Attack

Previously close to an automatic pick, but Aeonglass's turn-one Artifact and pressure to win before reshuffling make it much less universal.

Untapped

Calculated Gamble

Uncommon · Skill

Excellent cycling for Silent's typically large decks; Exhaust matters little, Retain on the upgrade helps, and it strongly enables Sly and discard payoffs.

Untapped

Knife Trap

Rare · Skill

A rising damage payoff for Shiv decks, which now need to kill Aeonglass and Infested Prison more quickly instead of relying on repeated low-value block.

Untapped

Assassinate

Rare · Attack

Impressive early damage when offered without a stronger option, but difficult to justify against Silent's exceptional rare-card pool.

Untapped

Backstab

Uncommon · Attack

Highly efficient front-loaded damage that smooths Act 1 and handles Act 2 elites and hallways; one or two copies are easy to add early.

Untapped

Reflex

Uncommon · Skill

The weaker of the main Sly payoffs because draw is easier to solve than energy, but still a good addition once Prepared and a real discard engine are present.

Untapped

Wraith Form

Ancient · Power

The Dexterity loss is awkward in a block-heavy deck, but upgraded Wraith Form still wins fights when played and remains a powerful Nightmare target.

Untapped

Cloak and Dagger

Common · Skill

A solid, uncomplicated Shiv card: six block is often enough, and the enemy pool gives little punishment for playing the extra Shiv.

Untapped

Finisher

Uncommon · Attack

Navegreed · 0.107.1 · 25:01 ↗

Useful but replaceable

A situational multi-hit payoff that improves with Shiv generation such as Leading Strike, but he had not found many decks that actually wanted it.

Untapped

Precise Cut

Uncommon · Attack

Navegreed · 0.107.1 · 39:41 ↗

Useful but replaceable

Strong, efficient early damage that continues to scale acceptably into the late game and is welcome from the first floors onward.

Untapped

Pinpoint

Uncommon · Attack

Navegreed · 0.107.1 · 38:16 ↗

Useful but replaceable

Premium zero-cost damage that stays relevant all run and lets Silent keep adding Prepared, Escape Plan, Acrobatics, and Adrenaline without neglecting damage.

Untapped

Dodge and Roll

Common · Skill

Navegreed · 0.107.1 · 9:28 ↗

Useful but replaceable

Low-value block fell after Aeonglass and Infested Prison began punishing card-spam decks, though it remains usable when those matchups allow it.

Untapped

Predator

Common · Attack

Navegreed · 0.107.1 · 7:18 ↗

Useful but replaceable

Its move to Common makes the unchanged damage-and-draw package a very strong Act 1 offering, though Shiv cards and multi-hits solve more specific problems.

Untapped

Envenom

Rare · Power

Navegreed · 0.107.1 · 22:28 ↗

Useful but replaceable

A desperation damage option that can become efficient with many Shivs, especially upgraded, but is unnecessary when damage is solved another way.

Untapped

Echoing Slash

Rare · Attack

Navegreed · 0.107.1 · 21:43 ↗

Useful but replaceable

Excellent damage when found early and effectively a stronger Dagger Spray, but its rarity often means AoE is already solved or a better rare is offered.

Untapped

Escape Plan

Uncommon · Skill

Navegreed · 0.107.1 · 9:37 ↗

Useful but replaceable

No longer an automatic addition because the new late-game fights punish low-value card spam, though it can recover substantial value outside Aeonglass.

Untapped

Untouchable

Common · Skill

Navegreed · 0.107.1 · 9:28 ↗

Useful but replaceable

Much less automatic because Aeonglass and Infested Prison punish spammable low-value block, but it can still be strong in the right Act 3 path or deck.

Untapped

Scare

Uncommon · Skill

Navegreed · 0.107.1 · 6:02 ↗

Useful but replaceable

A modest bridge for a Weak chain or occasional front-loaded defense; stronger uncommon and rare Weak sources often outclass it, and the upgrade can be undesirable.

Untapped

Burst

Rare · Skill

Consistent value once the deck contains skills such as Dodge and Roll, Blur, Escape Plan, and Backflip, but low-impact before those targets exist.

Untapped

Corrosive Wave

Rare · Skill

An overrated payoff: it can deal substantial damage after strong draw cards, but those draw cards are doing most of the work and damage is easy to solve elsewhere.

Untapped

Bubble Bubble

Uncommon · Skill

Extremely efficient only after Poison is established; before then it is unpickable, and many decks prefer to solve damage outside Poison.

Untapped

Bullet Time

Rare · Skill

Usually unnecessary because Silent has abundant draw and few energy problems, though Snake Eye and specific high-cost hands can create a niche.

Untapped

Speedster

Uncommon · Power

The draw-triggered damage is heavily overrated and became even worse after its damage was nerfed, making it one of Silent's weakest cards.

Untapped