Unmovable

Rare · Power

Good in almost any deck. If your block cards are sparse, you'll appreciate doubling whatever you draw. If you have lots of block, you can use this on your most impactful ones for maximum effect.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Colossus

Uncommon · Skill

One of Clad's best damage mitigation cards. Reduced damage values round down, making this block for more than 50% at times. Make sure you have multiple ways to apply vulnerable to get most of this card.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Evil Eye

Uncommon · Skill

Decent block if you can't activate the effect, and ludicrous block if you can! Worth grabbing early on even if you can't yet meet the condition consistently because of how strong this card can be.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Dominate

Uncommon · Skill

One of the best ways to get Strength on Ironclad. Always provides a small amount but goes crazy with cards like Tremble and Molten Fist. Beware of enemies with Artifact!

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Dark Embrace

Rare · Power

Powers that draw more cards are extremely strong because they can get you additional cards across many turns for only a single initial card play. This card is one of the strongest card draw powers because you can activate the effect many times per turn. This combos with a wide variety of cards, including some Curse and Status cards.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Vicious

Uncommon · Power

A massive source of draw that can be used to enable energy-generating cards in your build. You only need 2 or 3 sources of Vulnerable to make this excellent. A must-upgrade.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Bloodletting

Common · Skill

One of the best ways to get more energy to play cards. The cost in health is generally offset by the added value of the additional cards you can throw down. One way to win a run is to add enough draw to your deck to cycle this card repeatedly and use the energy gain to kill bosses before you run out of health.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Fiend Fire

Rare · Attack

Dealing a lot of damage is the obvious benefit of this card, but exhausting your whole hand is also beneficial. Play any cards you don't want to Exhaust first, THEN play the Fiend Fire to delete everything else. This can let you thin your deck down to one strong combo.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Stoke

Rare · Skill

Outstanding for activating exhaust effects like Feel No Pain or Dark Embrace. Creating random cards can make new powers for you or otherwise bail you out by making an immediately useful card.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Thrash

Rare · Attack

The damage added to this card includes your Strength, Relics, and Enchantments. The damage of this card can scale very rapidly while also thinning the deck so that you can re-draw it later.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Cruelty

Rare · Power

Treat this like a multiplier to all of your Attack damage, so it works equally well with large single attacks or multiple small hits. Gets even better with multiple copies.

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Flash of Steel

Uncommon · Attack

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Finesse

Uncommon · Skill

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Fisticuffs

Uncommon · Attack

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Prolong

Uncommon · Skill

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Panic Button

Uncommon · Skill

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Shockwave

Uncommon · Skill

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Calamity

Rare · Power

Baalorlord — Main · 0.107.1

S

No commentary

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Aggression

Rare · Power

Effectively 1 draw per turn that always gets an attack. Very useful if you have bonus energy generation or if you can limit the cards that this will retrieve.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Juggernaut

Rare · Power

The damage from this power adds up very fast, especially in a deck that blocks many times for small amounts. Activates once per card exhausted by Second Wind. Also great with any relic that gives block like Cloak Clasp or Gorget.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Not Yet

Rare · Skill

A powerful sustain effect that you can use to fuel self-damage cards or just to heal damage back from combats. You might need to skip playing this the first time and draw back into it later.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Pact's End

Rare · Attack

Area damage is generally desired at the start of a fight, when the condition of this card may not yet be met. This is a card that performs well if re-drawn repeatedly, similar to Blood For Blood.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Battle Trance

Uncommon · Skill

0-cost card draw makes this a no-brainer for any deck that doesn't already have a lot of draw effects. Combo with Headbutt to keep drawing it every turn.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Feed

Rare · Attack

A steady source of Max HP, but it can be tricky to land consistently. Extremely good with Retain, or with cards that can make additional copies. Don't upgrade this card.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

One-Two Punch

Rare · Skill

Many Ironclad decks are attack-heavy which lets this card multiply a wide variety of options. Most effective on high-cost attacks like Bludgeon or Whirlwind.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Anger

Common · Attack

A remarkably flexible attack that can be used for free damage early game as well as being an endgame damage plan with Strength and card draw. Combine with Vicious, Pillage, or Battle Trance to draw the growing pile of attacks. Sometimes you should refrain from playing this card if additional copies would be disadvantageous.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Stomp

Uncommon · Attack

A very nice pickup to help with multi-enemy fights. You can pay full price if you really need to, but goes best with some 0-cost attacks to make it cheaper.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Ashen Strike

Uncommon · Attack

Low-damage attack that scales up very quickly with exhausted cards. Exhausting more cards will both improve the damage and let you draw this card more often, leading to massive damage output.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Bully

Uncommon · Attack

Gives Clad a good reason to stack more vulnerable. Even with 1 vulnerable, this card deals 9 for 0 energy which is comparable to Anger. Works very well with Exhaust effects to thin your deck down to just Vulnerable cards and Bully.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Flame Barrier

Uncommon · Skill

A surprisingly effective package of solid block + reflected damage. Doesn't really fit into a 'build', but is a versatile tool that can contribute in a wide range of situations.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Taunt

Uncommon · Skill

Seems difficult to use both effects of the card at the same time. I like this for extending Vulnerable on enemies during defensive turns, rather than as a way to apply Vulnerable initially. Great with Body Slam.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Fight Me!

Uncommon · Attack

Fight me, Tanx!! This card is a very powerful source of Strength gain, and the drawback is minimal against most opponents. Be careful playing this on enemies with multihit moves, especially in multiplayer.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Bludgeon

Uncommon · Attack

Excellent early-game power spike, allowing most Act I encounters to be beaten with ease. In the mid- or late-game, Bludgeon is best when discounted or multiplied with effects like Pen Nib or Cruelty + Vulnerable.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Expect a Fight

Uncommon · Skill

Extremely powerful with card draw effects, especially Aggression or Pillage. Get a bunch of attacks in hand, then play this and dump them all! Also works nice with Thrumming Hatchet from the colorless pool.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Burning Pact

Uncommon · Skill

This card 'accelerates' your deck by both removing bad cards as well as drawing new ones to immediately replace the exhausted card. Combine with energy generation from something like Bloodletting and you can play many more cards per turn.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Headbutt

Common · Attack

Deceptively useful damage common. Put your best damage card back on top of the deck to use it again, set up a crucial block for an incoming attack, or fetch a Power card that you had to skip playing earlier.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Body Slam

Common · Attack

Low output in the early game makes it difficult to take this card - early on, you need better attacks to deal with enemies. By the time this card is good, you already have a damage plan. Figuring out the correct time to pivot to this card is key. With the right build, this is the best damage output for Clad lategame.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Hemokinesis

Uncommon · Attack

Very efficient damage, especially in the early game. Although it costs health to use, killing enemies faster can save you health in the long run. Combo with Rupture or Tear Asunder for added value.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Whirlwind

Uncommon · Attack

A great card for dealing with multi-enemy combats, as well as a way to turn damage into energy efficiently alongside cards like Expect a Fight. Needs an upgrade.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Demonic Shield

Uncommon · Skill

Useful both as a way to help your allies block and as a way to activate self-damage effects for only 1 hp loss. You'll want other good block cards so that your friend can benefit.

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Thrumming Hatchet

Uncommon · Attack

Baalorlord — Main · 0.107.1

A

No commentary

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Discovery

Uncommon · Skill

Baalorlord — Main · 0.107.1

A

No commentary

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Hand of Greed

Rare · Attack

Baalorlord — Main · 0.107.1

A

No commentary

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Brand

Rare · Skill

A very useful 'bridge' card that works with self-damage, Exhaust, and Strength interactions. Not particularly strong in isolation, but the strength of this card lies in its ability to stack triggered effects from powers and relics.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Dismantle

Uncommon · Attack

Excellent pickup in the early game when you can count on Bash to provide vulnerable. Later in the game, you are likely to need more support to keep this card useful.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Spite

Uncommon · Attack

A 0-cost attack you can take to throw down more damage in the early game. Becomes a lot better if you can activate the secondary effect with Crimson Mantle or Inferno.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Infernal Blade

Uncommon · Skill

Frequently generates huge value by creating a 2- or 3-cost attack but may also lowroll into Whirlwind or Anger. Much nicer with an upgrade to 0-cost.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Second Wind

Uncommon · Skill

Not amazing unless you gain a benefit from Exhaust effects. This is useful for dealing with enemies that add Status cards to your deck. Lots of damage with Juggernaut.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Rupture

Uncommon · Power

An extremely fast source of Strength gain in the right build. Works extremely well with Tear Asunder as a win condition. Best with small self-pings like Breakthrough or Crimson Mantle.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Breakthrough

Common · Attack

Passable area damage. Two common cards for Clad that inflict self-damage (this and Blood Wall) point to much easier access to self-damage synergy/builds. In particular, having a card do 1 damage to self is the most efficient way to activate damage effects on the player.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Armaments

Common · Skill

This card gets better if you can have more cards in your hand at once. At base value, you can think of as 5 block + 3 block or 3 damage in short fights, but a better use is in giving continual value for longer fights where you redraw the deck.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Blood Wall

Common · Skill

At face value this is 14 block / 2 energy - decent value but made better with self-damage synergies. Having a huge block card in the common pool makes Body Slam much easier to use.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

True Grit

Common · Skill

Solid block for the early game that synergizes well with block effects and Exhaust triggers. Add a Feel No Pain or Dark Embrace later to make the most of this.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Barricade

Rare · Power

Retaining your block can be a very powerful effect, but the high energy cost of this card combined with the need to generate massive block means that it's hard to get this card in play. Works really well with the colorless cards Panic Button, The Gambit and Prolong.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Stampede

Uncommon · Power

Useful for playing huge attacks like Bludgeon or Mangle without having to pay their cost. Best if you can Exhaust other attacks in hand to guarantee a specific target.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Iron Wave

Common · Attack

A pretty good 'value package' card that combines two small effects to give you good value for 1 energy. Benefits from both Strength to improve damage and Dexterity to improve block. A decent way to incorporate block into an attack-spamming deck.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Molten Fist

Common · Attack

Can be nice to stack Vulnerable for Bully or Dominate, but needs a lot of support from other cards. In the early game this can just be an attack with Exhaust.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Perfected Strike

Common · Attack

Good enough damage to add in the early game that can scale up with more Strike cards. Great with Pommel Strike and more Perfected Strike, not great with Twin Strike or Setup Strike.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Howl from Beyond

Uncommon · Attack

An Attack card that can be played directly or exhausted by other cards to get a more powerful effect. A good payoff for having access to lots of exhaust. Kind of awkward since this card will go to the discard pile after playing from the Exhaust pile.

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

The Gambit

Rare · Skill

Baalorlord — Main · 0.107.1

B

No commentary

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Dual Wield

Event · Skill

Baalorlord — Main · 0.107.1

B

No commentary

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Entrench

Event · Skill

Baalorlord — Main · 0.107.1

B

No commentary

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped

Hellraiser

Rare · Power

Lets you play all your Strike cards for 'free' at the cost of them being randomly targeted. If you don't combine this with card draw, you're likely to end turns with unspent energy. Excellent with multiple copies of Pommel Strike.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Inferno

Uncommon · Power

Consistent area damage is a nice effect in many fights. The main downside is that there is no effect until next turn unless you have other self-damage cards.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Inflame

Uncommon · Power

The quintessential 'scaling' card. One copy gives you enough damage for the first Act and part of Act II, but won't be enough for the endgame. Multiple copies can work, but there are easier ways to gain large amounts of Strength. A decent early-mid game pickup.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Cinder

Common · Attack

Decent damage for a 2-cost attack, plus thinning your deck each time you play it. Play last on your turn to avoid losing another card you might want to play.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Mangle

Rare · Attack

Huge damage reduction paired with subpar damage makes for an unusual card. Hard to justify 3 energy for this unless it completely negates an enemy attack. Notably does not exhaust. Very broken if you can make this card free.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Drum of Battle

Uncommon · Skill

Not very useful if you play it for the draw. The main benefit is acting as 'fuel' for cards like Second Wind or True Grit and giving you energy back. Great with Corruption.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Clash

Event · Attack

Baalorlord — Main · 0.107.1

C

No commentary

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Havoc

Common · Skill

This card is a lot more desirable if you can upgrade it. Combo with Headbutt to play a particular card, or just use it to remove cards from the draw pile. Doesn't add much value to the starting deck, making this a bad floor 1 pick.

Baalorlord — Beta · 0.109.0

D

No commentary

Untapped

Tank

Rare · Power

Actually increases the total damage dealt by enemies if you use this in a 2-player game. Only really worth it with 4 players, and you need VERY good block to survive after playing this.

Baalorlord — Beta · 0.109.0

D

No commentary

Untapped

Demon Form

Rare · Power

Often feels far too slow for 3 energy, given the overall scarcity of energy and lack of cheap multi-hit cards for Ironclad. There are other ways to get Strength for cheaper, but this card is still excellent if you can get it into play for free.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Midnight

Rare · Attack

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Blaze

Uncommon · Skill

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Outrage

Uncommon · Attack

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped