Meteor Shower

Ancient · Attack

An extremely dense Ancient upgrade that supplies strong AoE plus Weak and Vulnerable for only two Stars; he usually chooses it when offered.

Untapped

GUARDS!!!

Rare · Skill

Turns weak cards into strong zero-cost output, enables exhaust-down loops, rewards card creation, and supplies enormous Block without needing support.

Untapped

Child of the Stars

Uncommon · Power

A run-defining Power and easy Block engine that points decks toward Star generation and repeatable Star payoffs, while remaining strong in hybrids.

Untapped

Spectrum Shift

Uncommon · Power

A powerful upgraded card-advantage engine and Pillar of Creation partner that can stabilize awkward decks, though it badly wants its upgrade.

Untapped

Crash Landing

Rare · Attack

Twenty-one AoE damage for one Energy is excellent, and its Debris can become upside with card-creation payoffs; avoid it only in tight Star loops.

Untapped

Void Form

Rare · Power

Once played, it solves Energy and Star costs for the fight and often means winning next turn, though paying three Energy keeps it below Broken.

Untapped

The Sealed Throne

Ancient · Power

Completely solves Star generation when a deck already has premium payoffs, but its setup cost and conditional need keep it from the top tier.

Untapped

Orbit

Uncommon · Power

A potent Energy engine with an excellent cost upgrade, especially helpful against Hourglass statuses, but redundant in already-complete loops or Void Form decks.

Untapped

Collision Course

Common · Attack

An easy Act 1 common: strong damage, flexible Debris handling, and Pillar synergy make its apparent downside frequently beneficial.

Untapped

Royal Gamble

Uncommon · Skill

A dense delayed Star refill that pairs well with upgraded Glow or Convergence and increasingly rewards careful sequencing in Star-heavy decks.

Untapped

Dying Star

Uncommon · Attack

A supercharged Piercing Wail that solves dangerous multi-enemy turns when its three-Star cost is affordable; Ethereal limits its reliability.

Untapped

Kingly Kick

Uncommon · Attack

A strong long-fight and boss solution that becomes free through repeated draw, enabling repeated plays; generally stronger than Kingly Punch.

Untapped

Radiate

Uncommon · Attack

A strong opening draw and the most practical of Regent's build-around damage payoffs because Star gain, Strength, Retain, and enchantments support it.

Untapped

Guiding Star

Common · Attack

Excellent draw and damage only when its Energy and Star costs are comfortably supported, such as with Void Form, Orbit, or dense Star generation.

Untapped

Arsenal

Rare · Power

A desperation boss payoff for card-generation decks that lack damage; he recognizes the ceiling but usually solves bosses more consistently elsewhere.

Untapped

Heavenly Drill

Rare · Attack

Fantastic when the deck can reliably spend at least four Energy through relics, Orbit, Alignment, or conservation; terrible below that threshold.

Untapped

Hegemony

Uncommon · Attack

Good early damage plus next-turn Energy when offered before damage is solved, but that narrow timing window rarely appears in Regent's strong pool.

Untapped

Alignment

Uncommon · Skill

Repeatable Energy conversion is strong only in decks with abundant Stars and insufficient Energy; three Stars is too costly almost everywhere else.

Untapped

Neutron Aegis

Rare · Power

A playable heavy-Star payoff with strong Plating, especially with other Plating support or ways to play it free, but weaker than premium payoffs.

Untapped

Sword Sage

Rare · Power

Moved up during the video because unconditional Replay 1 can now solve specific bosses with Sovereign Blade or Parry without raising Blade cost.

Untapped

Stardust

Uncommon · Attack

A niche Strength payoff for Star-generation decks, analogous to Lunar Blast in card-generation decks, and similarly dependent on specific support.

Untapped

Shining Strike

Uncommon · Attack

An emergency Star generator when a deck already found a premium payoff but cannot wait for better support; barely above the bottom tier.

Untapped

Prophesize

Uncommon · Skill

Only remotely comfortable with Void Form or cost manipulation, at which point its slow draw is unnecessary because the fight is already solved.

Untapped