Bag of Marbles

Common · Relic

Strong early frontload for attack-heavy characters and useful Artifact strip later, but weaker on Necrobinder and once the deck already strips Artifact.

Untapped

Bag of Preparation

Common · Relic

Turn-one draw finds setup Powers, damage, or emergency block with no real deck requirement, making it one of the strongest relics in the game.

Untapped

Book of Five Rings

Common · Relic

Stronger sustain than Blood Vial while the deck is still growing, but its value falls sharply once too few card additions remain.

Untapped

Bronze Scales

Common · Relic

Excellent passive damage while blocking, especially against multi-hit enemies, the Act 2 beehive elite, and Phantom’s Slippery charges; less compelling late.

Untapped

Centennial Puzzle

Common · Relic

Three free cards are powerful enough to justify intentionally leaking one damage, with an especially strong Bloodletting interaction on Ironclad.

Untapped

Oddly Smooth Stone

Common · Relic

Dexterity dramatically improves the game’s strong block cards on every character, with only a modest efficiency drop for Ironclad’s expensive blocks.

Untapped

Potion Belt

Common · Relic

Extra potion capacity is excellent RNG insurance and exceptional with Entropic Brew, but spending on it while weak and potionless gives no immediate help.

Untapped

Akabeko

Uncommon · Relic

High upside with an early multi-hit, but awkward target timing, weak AoE coverage, late-game falloff, and uncommon pricing make it conditional.

Untapped

Lasting Candy

Uncommon · Relic

Speculates on future Powers without helping the current fight, generates too few extra rewards, and costs more than simply buying a useful Power.

Untapped

Miniature Cannon

Uncommon · Relic

Can solve early damage and rewards upgraded multi-hits, but needs upcoming campfires and loses appeal once Powers become the upgrade priority.

Untapped

Orichalcum

Uncommon · Relic

Exceptional early free block and especially natural for Necrobinder turns spent on Osty, but conflicts with other block relics and fades against larger hits.

Untapped

Ornamental Fan

Uncommon · Relic

Durable block scaling when the deck can reliably play three attacks, strong for Shivs and zero-cost packages but less dependable on Necrobinder.

Untapped

Petrified Toad

Uncommon · Relic

Excellent repeatable frontload for early elites and bankable with Potion Belt, but loses value once potion slots are reserved for endgame answers.

Untapped

Reptile Trinket

Uncommon · Relic

Often gives Strength on a turn spent blocking or setting up, does nothing when potions run out, and requires unusually strong potion support.

Untapped

Tiny Mailbox

Uncommon · Relic

Buying the visible shop potions is cheaper, immediate, and controllable; random campfire potions only help with excess slots and no current stock.

Untapped

Paper Phrog

Uncommon · Relic

Powerful once Ironclad consistently applies Vulnerable and has a large attack, but weaker early and placed below Self-Forming Clay in the final list.

Untapped

Self-Forming Clay

Uncommon · Relic

A near-complete Ironclad block solution because every self-damage instance—including Bloodletting and multi-hit damage—creates next-turn block.

Untapped

Book Repair Knife

Uncommon · Relic

Rare Necrobinder sustain that can heal from multiple Doom kills per fight; excellent early with any Doom, dead without it and weaker late.

Untapped

Funerary Mask

Uncommon · Relic

Effectively delayed draw three with Soul synergy and all-run relevance, but clearly below immediate draw relics and actively bad with Fiddle or Snecko.

Untapped

Beating Remnant

Rare · Relic

Late bosses make the damage cap increasingly valuable as insurance for weak turns, while early shops should prioritize immediate help; it also enables Bloodletting infinites.

Untapped

Chandelier

Rare · Relic

Three energy is harder to convert than Captain’s Wheel’s block without draw; it becomes attractive with retain, expensive cards, or Ice Cream.

Untapped

Frozen Egg

Rare · Relic

Future Power upgrades are speculative, often unimportant, and provide no immediate snowball, so even an early copy rarely beats a purchase that helps now.

Untapped

Game Piece

Rare · Relic

Run-winning with Defect’s Subroutine, Math Science, or Mummified Hand, but an expensive low-output purchase for ordinary decks with only a few Powers.

Untapped

Ice Cream

Rare · Relic

Energy generation turns it into a substitute boss relic and it can bank through Lagavulin’s sleep, but it is slow help for a deck facing immediate danger.

Untapped

Kunai

Rare · Relic

Dexterity scaling is exceptional if the deck can proc three attacks, easy for Shivs and workable for Regent but unreliable for Ironclad and attack-light Necrobinder.

Untapped

Molten Egg

Rare · Relic

Most decks add few attacks after purchase and their upgrades matter less than skills, leaving even Ironclad with better ways to spend rare-relic gold.

Untapped

Mummified Hand

Rare · Relic

Power turns are energy-intensive and this supplies enough energy to justify buying with only one Power—or even speculating when the run is currently safe.

Untapped

Pocketwatch

Rare · Relic

Three extra cards are easy to trigger on normal three-energy turns and can also set up a later combo turn, making it elite from Act 1 through Act 3.

Untapped

Prayer Wheel

Rare · Relic

Needs a safe early Act 1 to earn enough extra rewards without getting the deck killed before its first elite; Driftwood is the notable later-game exception.

Untapped

Rainbow Ring

Rare · Relic

Even one Power enables repeatable Dexterity and Strength scaling, with the only real skip being an immediately threatened early deck with no Powers.

Untapped

Stone Calendar

Rare · Relic

Turn seven is too late for hallways and 52 damage falls off later; its narrow role is rescuing a deck with no damage from an Act 1 or Act 2 boss.

Untapped

Sturdy Clamp

Rare · Relic

Once a block-heavy deck overblocks, the stored block makes future overblocking easier and can approach ten free block per turn, though some fights never start the loop.

Untapped

Toxic Egg

Rare · Relic

Early upgraded skills can solve blocking for the run, but the delayed payoff may require safer pathing and becomes much worse once few card rewards remain.

Untapped

Tungsten Rod

Rare · Relic

Best on self-damaging Ironclad where it can save six or seven HP per combat; poor on Necrobinder because it does not protect Osty and modest elsewhere.

Untapped

Unsettling Lamp

Rare · Relic

Exceptional with a major debuff such as Doom, Uppercut, or a large Vulnerable application, but too expensive when it merely adds one Weak.

Untapped

Vexing Puzzlebox

Rare · Relic

Randomness is outweighed by a free turn-one card’s baseline value and enormous Power high-rolls, keeping it relevant from early frontload through late setup.

Untapped

White Beast Statue

Rare · Relic

Most of its value is only the additional potion chance beyond natural drops, and buying visible shop potions is usually cheaper unless found very early.

Untapped

White Star

Rare · Relic

A win-more purchase that neither helps kill elites nor guarantees useful rares; only a strong deck with many elites ahead can safely realize the upside.

Untapped

Charon's Ashes

Rare · Relic

Ironclad naturally accumulates Exhaust, turning Burning Pact and mass-exhaust cards into valuable AoE, but a deck with no Exhaust has no reason to speculate.

Untapped

Demon Tongue

Rare · Relic

Ironclad usually finds self-damage, and refunding Offering or repeated smaller life-loss costs creates enough sustain to justify buying before the synergy is perfect.

Untapped

Helical Dart

Rare · Relic

Any reliable Shiv generation can turn temporary Dexterity into Silent’s entire block plan, with only a Shivless deck in immediate danger needing to pass.

Untapped

Tough Bandages

Rare · Relic

Discard becomes much more valuable as block than Tingsha’s damage, but Calculated Gamble exhausting prevents it from being a permanent block solution by itself.

Untapped

Lunar Pastry

Rare · Relic

Lets Regent draft Star payoffs without balancing every one with generation, though buying it while short-term damage is missing can still be dangerous.

Untapped

Power Cell

Rare · Relic

Fetching Turbo or Go for the Eyes can create an excellent turn one, but it is blank without at least two zero-cost cards and weaker than unconditional generation.

Untapped

Belt Buckle

Shop · Relic

Two Dexterity can solve early fights while potionless, but the relic turns off once the run starts banking important potions for late encounters.

Untapped

Burning Sticks

Shop · Relic

Outstanding when it duplicates Offering, Adrenaline, Malaise, or Radiant Pearl, but not worth speculating on before the deck has a premium Exhausting skill.

Untapped

Dingy Rug

Shop · Relic

Colorless rewards are not guaranteed or necessarily synergistic, while shops already show colorless cards without sacrificing character-specific rewards.

Untapped

Miniature Tent

Shop · Relic

Excellent early free healing alongside upgrades and exceptional with Kindle, digging, or lifting relics, but rapidly loses value as campfires run out.

Untapped

Mystic Lighter

Shop · Relic

Nine damage makes existing enchanted attacks—especially multi-use or zero-cost ones—absurd, but the purchase is completely blank before that rare setup exists.

Untapped

Sling of Courage

Shop · Relic

Useful early frontload for attack-based Ironclad and Silent when many elites remain, but weak on Necrobinder and irrelevant against late high-HP elites.

Untapped

Brimstone

Shop · Relic

Can carry an early Ironclad through elite-heavy paths if the deck is built to end fights quickly, but enemy Strength becomes lethal in multi-hit late bosses.

Untapped

Ninja Scroll

Shop · Relic

Useful early frontload and stronger with Accuracy or ninja relics, but three Shivs alone stop mattering once the deck no longer needs Act 1 damage.

Untapped

Vitruvian Minion

Shop · Relic

Exceptional when Regent has Charge or Guards because their zero-cost Minions become huge damage or block; merely decent with Be Gone and blank without those cards.

Untapped

Undying Sigil

Shop · Relic

Even Doom decks often wait too many turns for the reduction; it is only defensible as late-boss insurance when Doom is already the primary damage plan.

Untapped

Runic Capacitor

Shop · Relic

Three slots unlock broad Orb drafting and major scaling for Defect, despite occasionally delaying an early Dark Orb evoke enough to alter pathing.

Untapped