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Rare · Power
Navegreed · 0.107.1
MonstersNo commentary
Rare · Power
No commentary
Uncommon · Power
No commentary
Rare · Power
Effectively doubles attack damage against Weak enemies and stacks explosively with Silent's abundant Weak and Shiv scaling; he argues it needs a major nerf.
Rare · Skill
No commentary
Uncommon · Power
No commentary
Rare · Skill
Now one of Silent's strongest cards: flexible Weak, excellent damage, a huge upgrade, and direct Shiv synergy after an overlarge buff.
Rare · Power
No commentary
Rare · Skill
No commentary
Uncommon · Skill
No commentary
Uncommon · Skill
A spectacular answer to current late-game problems: it strips Artifact and supplies Vulnerable so Silent's fast Shiv damage can end Aeonglass quickly.
Common · Skill
Still exceptional zero-cost cycling and often effectively Adrenaline with discard payoffs, despite card-spam and low-value block becoming worse.
Common · Skill
No commentary
Uncommon · Power
A premium Shiv Power whose scaling gained value as Silent moved toward accelerated damage for Aeonglass and Infested Prison.
Rare · Power
Still extremely strong, but Acrobatics becoming Uncommon and Sly engines becoming less common make its free-play setup less reliable.
Common · Skill
No commentary
Rare · Power
No commentary
Uncommon · Skill
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Uncommon · Power
Persistent Shiv damage rose in value as Silent shifted toward faster damage plans for Aeonglass and Infested Prison.
Common · Attack
An almost automatic common that supplies reliable Shiv access and immediately enables Accuracy and Phantom Blades; he often takes two or three.
Uncommon · Power
One of the Shiv damage Powers that gained value in the new macro, helping turn common Shiv generation into a fast late-game solution.
Uncommon · Power
Still a strong AoE and Artifact solution, but slower Poison damage has fallen behind Phantom Blades and Accuracy in the Aeonglass-focused macro.
Rare · Attack
No commentary
Ancient · Attack
Previously close to an automatic pick, but Aeonglass's turn-one Artifact and pressure to win before reshuffling make it much less universal.
Uncommon · Skill
Its move to Uncommon is a major loss for the accessibility of Silent's Sly and discard engines.
Uncommon · Skill
No commentary
Rare · Skill
A rising damage payoff for Shiv decks, which now need to kill Aeonglass and Infested Prison more quickly instead of relying on repeated low-value block.
Rare · Attack
No commentary
Uncommon · Attack
No commentary
Common · Attack
No commentary
Common · Skill
No commentary
Uncommon · Skill
No commentary
Uncommon · Skill
No commentary
Uncommon · Skill
No commentary
Ancient · Power
No commentary
Common · Attack
No commentary
Common · Skill
No commentary
Common · Attack
No commentary
Common · Attack
No commentary
Uncommon · Attack
No commentary
Uncommon · Attack
The damage buff makes it a solid damage uncommon, grouped with Silent's other useful but replaceable attacks.
Uncommon · Attack
No commentary
Uncommon · Attack
No commentary
Uncommon · Attack
No commentary
Common · Skill
Low-value block fell after Aeonglass and Infested Prison began punishing card-spam decks, though it remains usable when those matchups allow it.
Common · Attack
Its move to Common makes the unchanged damage-and-draw package a very strong Act 1 offering, though Shiv cards and multi-hits solve more specific problems.
Common · Attack
No commentary
Rare · Power
No commentary
Rare · Power
No commentary
Common · Attack
No commentary
Rare · Attack
No commentary
Rare · Skill
No commentary
Uncommon · Skill
No longer an automatic addition because the new late-game fights punish low-value card spam, though it can recover substantial value outside Aeonglass.
Common · Skill
Much less automatic because Aeonglass and Infested Prison punish spammable low-value block, but it can still be strong in the right Act 3 path or deck.
Common · Skill
Generic low-value block moved down because Aeonglass and Infested Prison punish card spam; Silent can usually afford to avoid it.
Common · Attack
No commentary
Uncommon · Attack
No commentary
Uncommon · Skill
A modest bridge for a Weak chain or occasional front-loaded defense; stronger uncommon and rare Weak sources often outclass it, and the upgrade can be undesirable.
Rare · Power
The key card that can make Poison fast enough for Aeonglass, but its Rare availability makes the Poison route less consistent than Shivs.
Rare · Skill
No commentary
Common · Skill
No commentary
Rare · Skill
No commentary
Uncommon · Skill
No commentary
Rare · Skill
No commentary
Uncommon · Skill
No commentary
Rare · Skill
He had not taken it since returning to Silent, but still sees a narrow situation where it could be useful.
Uncommon · Attack
The one-damage buff improves it slightly but does not materially change its niche placement.
Rare · Skill
No commentary
Common · Attack
No commentary
Rare · Skill
No commentary
Uncommon · Attack
No commentary
Uncommon · Skill
No commentary
Common · Skill
No commentary
Uncommon · Power
No commentary
Uncommon · Power
No commentary
Uncommon · Skill
No commentary
Uncommon · Skill
No commentary
Uncommon · Skill
No commentary
Rare · Power
No commentary
Uncommon · Attack
He sees little real use for it outside very specific Prepared or Calculated Gamble setups.
Rare · Attack
No commentary
Rare · Attack
No commentary
Uncommon · Skill
No commentary
Common · Skill
No commentary
No cards match those filters.