StS2 Tier Lists
All tier lists✓

Characters

  • Ironclad
  • Silent
  • Regent
  • Necrobinder
  • Defect

Misc

  • Relics
  • Colorless

Showing 12 results

Bloodletting

Common · Skill

Ironclad →

Baalorlord · 0.107.1 / 0.109.0 · 8:48 ↗

S

One of the best ways to get more energy to play cards. The cost in health is generally offset by the added value of the additional cards you can throw down. One way to win a run is to add enough draw to your deck to cycle this card repeatedly and use the energy gain to kill bosses before you run out of health.

Open in Ironclad →Untapped ↗

Anchor

Common · Relic

Relics →

vmService · 0.105.0 · 1:57 ↗

Always Buy

Saves meaningful HP in nearly every hallway and elite, remains relevant into Aeonglass, and is still worth considering late in Act 3.

Open in Relics →Untapped ↗

Cursed Pearl

Ancient · Relic

Relics →

Baalorlord · 0.107.1 · 6:56 ↗

Always Amazing

333 Gold can buy a chosen relic and remove a starter, but the early map should offer a shop before Greed compromises a hard-pool fight.

Open in Relics →Untapped ↗

Beautiful Bracelet

Ancient · Relic

Relics →

NaveGreed · 0.105.1 · 8:35 ↗

Extremely Broken

Swift 3 on three existing cards supplies nine free draws in the first cycle and is exceptionally easy to build around.

Open in Relics →Untapped ↗

Adrenaline

Rare · Skill

Silent →

Navegreed · 0.107.1 · 5:56 ↗

Monsters

Free draw and energy effectively put one of Silent's powerful Powers into play for free; take every copy and strongly consider cloning it.

Open in Silent →Untapped ↗

Art of War

Rare · Relic

Relics →

vmService · 0.105.0 · 58:46 ↗

Always Buy

Consistent energy on most characters and effectively energy every turn on Necrobinder, though attack-driven Ironclad decks use it less reliably.

Open in Relics →Untapped ↗

Leafy Poultice

Ancient · Relic

Relics →

Baalorlord · 0.107.1 · 19:39 ↗

Always Amazing

Two starter transforms are powerful enough to outweigh 12 lost Max HP, especially on Ascension 10 where the loss does not reduce current HP.

Open in Relics →Untapped ↗

Diamond Diadem

Ancient · Relic

Relics →

NaveGreed · 0.105.1 · 3:49 ↗

Extremely Broken

Halving enemy damage after low-card turns can carry even a weak deck and may be stronger than Runic Pyramid.

Open in Relics →Untapped ↗

Astral Pulse

Common · Attack

Regent →

Navegreed · 0.105.1 · 14:43 ↗

Broken

An overstated early-game common, especially in Overgrowth, that can start a run-winning snowball and justify building around its Star cost.

Open in Regent →Untapped ↗

Bodyguard

Basic · Skill

Necrobinder →

Navegreed · 0.107.0 · 17:29 ↗

The Necro Cards

A game-defining starter and high-priority upgrade. Together with Unleash it provides a long-term Osty scaling plan while remaining excellent early.

JapaneseExport ↗

Not covered

Not covered in this reward-card tier list.

Open in Necrobinder →Untapped ↗

Boot Sequence

Uncommon · Skill

Defect →

Navegreed · 0.106.1 · 27:37 ↗

Universally strong

Excellent turn-one protection that saves HP without bloating later draws, with few current fights punishing its Innate timing.

JapaneseExport · 0.108.0 · 6:20 ↗

S

Premium turn-one protection that covers Defect while Powers and slower Orb scaling come online.

Open in Defect →Untapped ↗

Alchemize

Rare · Skill

Colorless →

Navegreed · 0.104.0 · 0:46 ↗

Broken

An early Alchemize snowballs potions for the entire run, and extra potion-slot sources make an already degenerate card even stronger.

Open in Colorless →Untapped ↗