Colossus

Uncommon · Skill

One of Clad's best damage mitigation cards. Reduced damage values round down, making this block for more than 50% at times. Make sure you have multiple ways to apply vulnerable to get most of this card.

Untapped

Dark Embrace

Rare · Power

Powers that draw more cards are extremely strong because they can get you additional cards across many turns for only a single initial card play. This card is one of the strongest card draw powers because you can activate the effect many times per turn. This combos with a wide variety of cards, including some Curse and Status cards.

Untapped

Bloodletting

Common · Skill

One of the best ways to get more energy to play cards. The cost in health is generally offset by the added value of the additional cards you can throw down. One way to win a run is to add enough draw to your deck to cycle this card repeatedly and use the energy gain to kill bosses before you run out of health.

Untapped

Fiend Fire

Rare · Attack

Dealing a lot of damage is the obvious benefit of this card, but exhausting your whole hand is also beneficial. Play any cards you don't want to Exhaust first, THEN play the Fiend Fire to delete everything else. This can let you thin your deck down to one strong combo.

Untapped

Flash of Steel

Uncommon · Attack

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Finesse

Uncommon · Skill

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Fisticuffs

Uncommon · Attack

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Prolong

Uncommon · Skill

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Panic Button

Uncommon · Skill

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Shockwave

Uncommon · Skill

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Calamity

Rare · Power

Baalorlord · 0.107.1 / 0.109.0

S

No commentary

Untapped

Juggernaut

Rare · Power

The damage from this power adds up very fast, especially in a deck that blocks many times for small amounts. Activates once per card exhausted by Second Wind. Also great with any relic that gives block like Cloak Clasp or Gorget.

Untapped

Anger

Common · Attack

A remarkably flexible attack that can be used for free damage early game as well as being an endgame damage plan with Strength and card draw. Combine with Vicious, Pillage, or Battle Trance to draw the growing pile of attacks. Sometimes you should refrain from playing this card if additional copies would be disadvantageous.

Untapped

Bully

Uncommon · Attack

Gives Clad a good reason to stack more vulnerable. Even with 1 vulnerable, this card deals 9 for 0 energy which is comparable to Anger. Works very well with Exhaust effects to thin your deck down to just Vulnerable cards and Bully.

Untapped

Taunt

Uncommon · Skill

Seems difficult to use both effects of the card at the same time. I like this for extending Vulnerable on enemies during defensive turns, rather than as a way to apply Vulnerable initially. Great with Body Slam.

Untapped

Fight Me!

Uncommon · Attack

Fight me, Tanx!! This card is a very powerful source of Strength gain, and the drawback is minimal against most opponents. Be careful playing this on enemies with multihit moves, especially in multiplayer.

Untapped

Bludgeon

Uncommon · Attack

Excellent early-game power spike, allowing most Act I encounters to be beaten with ease. In the mid- or late-game, Bludgeon is best when discounted or multiplied with effects like Pen Nib or Cruelty + Vulnerable.

Untapped

Expect a Fight

Uncommon · Skill

Extremely powerful with card draw effects, especially Aggression or Pillage. Get a bunch of attacks in hand, then play this and dump them all! Also works nice with Thrumming Hatchet from the colorless pool.

Untapped

Burning Pact

Uncommon · Skill

This card 'accelerates' your deck by both removing bad cards as well as drawing new ones to immediately replace the exhausted card. Combine with energy generation from something like Bloodletting and you can play many more cards per turn.

Untapped

Headbutt

Common · Attack

Deceptively useful damage common. Put your best damage card back on top of the deck to use it again, set up a crucial block for an incoming attack, or fetch a Power card that you had to skip playing earlier.

Untapped

Body Slam

Common · Attack

Low output in the early game makes it difficult to take this card - early on, you need better attacks to deal with enemies. By the time this card is good, you already have a damage plan. Figuring out the correct time to pivot to this card is key. With the right build, this is the best damage output for Clad lategame.

Untapped

Hemokinesis

Uncommon · Attack

Very efficient damage, especially in the early game. Although it costs health to use, killing enemies faster can save you health in the long run. Combo with Rupture or Tear Asunder for added value.

Untapped

Thrumming Hatchet

Uncommon · Attack

Baalorlord · 0.107.1 / 0.109.0

A

No commentary

Untapped

Discovery

Uncommon · Skill

Baalorlord · 0.107.1 / 0.109.0

A

No commentary

Untapped

Hand of Greed

Rare · Attack

Baalorlord · 0.107.1 / 0.109.0

A

No commentary

Untapped

Brand

Rare · Skill

A very useful 'bridge' card that works with self-damage, Exhaust, and Strength interactions. Not particularly strong in isolation, but the strength of this card lies in its ability to stack triggered effects from powers and relics.

Untapped

Breakthrough

Common · Attack

Passable area damage. Two common cards for Clad that inflict self-damage (this and Blood Wall) point to much easier access to self-damage synergy/builds. In particular, having a card do 1 damage to self is the most efficient way to activate damage effects on the player.

Untapped

Armaments

Common · Skill

This card gets better if you can have more cards in your hand at once. At base value, you can think of as 5 block + 3 block or 3 damage in short fights, but a better use is in giving continual value for longer fights where you redraw the deck.

Untapped

Barricade

Rare · Power

Retaining your block can be a very powerful effect, but the high energy cost of this card combined with the need to generate massive block means that it's hard to get this card in play. Works really well with the colorless cards Panic Button, The Gambit and Prolong.

Untapped

Iron Wave

Common · Attack

A pretty good 'value package' card that combines two small effects to give you good value for 1 energy. Benefits from both Strength to improve damage and Dexterity to improve block. A decent way to incorporate block into an attack-spamming deck.

Untapped

Howl from Beyond

Uncommon · Attack

An Attack card that can be played directly or exhausted by other cards to get a more powerful effect. A good payoff for having access to lots of exhaust. Kind of awkward since this card will go to the discard pile after playing from the Exhaust pile.

Untapped

The Gambit

Rare · Skill

Baalorlord · 0.107.1 / 0.109.0

B

No commentary

Untapped

Dual Wield

Event · Skill

Baalorlord · 0.107.1 / 0.109.0

B

No commentary

Untapped

Entrench

Event · Skill

Baalorlord · 0.107.1 / 0.109.0

B

No commentary

Untapped

Hellraiser

Rare · Power

Lets you play all your Strike cards for 'free' at the cost of them being randomly targeted. If you don't combine this with card draw, you're likely to end turns with unspent energy. Excellent with multiple copies of Pommel Strike.

Untapped

Inflame

Uncommon · Power

The quintessential 'scaling' card. One copy gives you enough damage for the first Act and part of Act II, but won't be enough for the endgame. Multiple copies can work, but there are easier ways to gain large amounts of Strength. A decent early-mid game pickup.

Untapped

Mangle

Rare · Attack

Huge damage reduction paired with subpar damage makes for an unusual card. Hard to justify 3 energy for this unless it completely negates an enemy attack. Notably does not exhaust. Very broken if you can make this card free.

Untapped

Clash

Event · Attack

Baalorlord · 0.107.1 / 0.109.0

C

No commentary

Untapped

Havoc

Common · Skill

This card is a lot more desirable if you can upgrade it. Combo with Headbutt to play a particular card, or just use it to remove cards from the draw pile. Doesn't add much value to the starting deck, making this a bad floor 1 pick.

Untapped

Demon Form

Rare · Power

Often feels far too slow for 3 energy, given the overall scarcity of energy and lack of cheap multi-hit cards for Ironclad. There are other ways to get Strength for cheaper, but this card is still excellent if you can get it into play for free.

Baalorlord — Beta · 0.109.0

C

No commentary

Untapped

Midnight

Rare · Attack

Baalorlord — Beta · 0.109.0

S

No commentary

Untapped

Blaze

Uncommon · Skill

Baalorlord — Beta · 0.109.0

A

No commentary

Untapped

Outrage

Uncommon · Attack

Baalorlord — Beta · 0.109.0

B

No commentary

Untapped